
Forge3D
A mind for 3D creation.
Forge3D is the Taskclan Engine running a 3D studio — modeling, texturing, rigging, and optimization minds coordinated as one. Describe an asset or drop a reference image; the engine generates a textured, export-ready 3D model.
- Surface
- Web studio + 3D viewer
- Audience
- Game studios & 3D creators
- Status
- In production · Beta
- Domain
- 3D asset generation
- Engine count
- 6 / 7 minds active
The hive,
shaped for 3d creation.
Forge3D wakes 6 of the 7 AI minds in the engine. Same orchestration, different cast on stage.
Perception
ActivePlanning
ActiveVoice
SleepingDecisioning
ActiveGeneration
ActiveMemory
ActiveCoordination
ActiveCapabilities,
running live.
Everything below is the hive at work in Forge3D — orchestration coordinating the active minds against the goal.
Text-to-3D and image-to-3D.
Perception reads your prompt or reference image; Generation reconstructs volume, surface, and detail into a real mesh — not a moodboard, an export-ready model.
PBR textures, generated.
Generation paints albedo, roughness, metalness, and normals onto the mesh so assets drop into a modern engine looking finished, not flat.
Rigging and animation.
Decisioning and Generation place a skeleton, weight the mesh, and prep a clip — assets arrive ready to move, not just to sit on a shelf. (Beta.)
Export to any pipeline.
Coordination packages GLB today — with FBX, OBJ, and USDZ on the way — so the same asset lands in your game, AR, or VR target without a round-trip.
A job pipeline you can watch.
Every generation streams through queued, generating, texturing, optimizing, and preview — Planning sequences it, you watch it run, credits meter it.
Preview in 3D before you commit.
Orbit, zoom, and inspect every asset in-browser under studio lighting before you export or spend another credit refining it.
Real moments,
real flows.
A few real scenarios where Forge3D fires up the hive — prompt at the top, what the engine does next.
Forge3D is one shape of the hive.
Same orchestration layer powers Nani, Forge3D, and GameNova. Different surfaces. Different minds awake. One engine underneath.
Same engine. Different cast.
Ready for
Forge3D?
Describe an asset. Forge a finished model.